Apple II Remakes

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PLEASE NOTE: All Apple remakes on this page run exclusively under Microsoft Windows and WILL NOT run on an Apple Macintosh unless you have a Windows emulator. 

Wavy Navy DX 1.0     Requires DirectX 

Released July 2009 (3.6 MB)

NOTE: This game was written by Eric Mortimer and is only available from the Barberic Games web site.

Click on the screenshot to go to the Barberic Games page.

This is a remake of the popular 1980's Apple II Wavy Navy game.
 
You are a ship, armed with ship to air missiles, floating on the waves constantly moving across the screen.  You are under attack from an enemy force of helicopters, bombers, mines, carpet bombers and cruise missiles. 
 
There are 10 levels in Beginner, Advanced and Expert modes.
Kill all the Bombers and Helicopters to move to the next level.
When you have completed all 10 levels or lost all your ships your score may be eligible for the top 10 high scores.

NOTE: This game was written by Eric Mortimer and is only available from the Barberic Games site.

Click on the screenshot to go to the Barberic Games page.

  Apple Frogger - The Remake 1.0     Requires DirectX 

Released January 2007 (660 KB)

Apple Frogger - The Remake is a remake of the original Apple II version of Frogger which was written by Olaf Lubeck and released in 1983. Some of the original Apple II sounds have been included to increase the nostalgia element, other sounds which weren't in the original Apple version have been used to add to the "atmosphere" of the play.

Help Frogger cross the busy highway and cross the dangerous river to the safe havens on the other side. To complete a level you must occupy all 5 safe havens. Each level is more difficult than the previous one. There are more vehicles on the highway and less logs and turtles in the river. On level 3 and higher, there are the added dangers of a croc in the river, a seal in the river and a poisonous snake either on the median strip between highway and river, or on a log in the river.

Each crossing, from Frogger's start position at the bottom, to a safe haven at the top must be completed within the allotted time limit. If the time runs out, you lose a life. You start out with 5 lives.

Why not request a copy today? Remember, all Spoonbill Software titles are absolutely FREEWARE, so what have you to lose?

How to order

Apple Firebird - The Remake 1.0     Requires DirectX 

Released September 2006 (603 KB)

This game is a remake of the old Apple II game called Firebird by Nasir, released in 1981. This is another simple yet addictive game from the days of the Apple II in the early 1980s. In this game, the Firebird continually drops fire bombs onto the apartment blocks, setting them on fire. You are the fireman who must try to put out the fires before they destroy the blocks. If you do not put out the fire in time, the block is destroyed and a little man jumps to his death. Unless you can save him from falling and transport him to the top of the ladder. A man on the top of the ladder will be rescued by the helicopter which will take him off-screen to safety. For each man rescued, the helicopter will drop a new block onto the lowest column. As time passes the game gets more and more frantic as the Firebird drops fire bombs at a faster and faster pace. The game ends when two columns of blocks are empty. This remake contains many of the original sounds to make it as authentic as possible.

Why not request a copy today? Remember, all Spoonbill Software titles are absolutely FREEWARE, so what have you to lose?

How to order

  Apple Dung Beetles - The Remake 1.0     Requires DirectX 

Released August 2006 (860 KB)

This game is a remake of the old Apple II game called Dung Beetles by Bob Bishop. For Apple aficionados it has the original La Cucuracha theme at the beginning of the game and the "We gotcha!" when one of the beetles gets you. It also has the roaming magnifier which follows the player around the maze. This can be switched off in Easy mode, or switched on in Hard mode. There are two ways to play the game - Original and Modified. 

Original - Hard plays exactly like the original game on the Apple II. Original - Easy is the original game without the magnifier. You get 8 beetles per level. Scoring remains the same for each level.

Modified - Hard starts off with two beetles on the first level with an additional two beetles on each subsequent level. Point scores are increased with each successive level.  Modified - Easy is the same game without the magnifier.

For those of you who have never played Dung Beetles before, here are the very simple rules.

Travel through the maze, eating the food pellets while avoiding the killer beetles.
Use the arrow keys to guide your player around the maze.
Eat all the food pellets to complete the level.
As you move around the maze, you leave a "poop" trail which the beetles will follow in preference, eating up the trail as they go. Try to leave false trails as you go, in an attempt to divert the beetles away from you. The game ends as soon as a beetle finds and kills you.

Why not request a copy today? Remember, all Spoonbill Software titles are absolutely FREEWARE, so what have you to lose?

How to order

  Apple Lode Runner - The Remake 1.0h  Requires DirectX 

 Released May 2009 (1.4 MB) includes Bonus Packs 1 thru 8.

This release is version 1.0h and includes an additional 9 level map sets

NOSTALGIA PLUS! For all you Lode Runner fans from the early 1980s. Looks and plays like the original, but runs under Windows.

Apple Lode Runner - The Remake  was suggested by Fred Pence who in his younger days back in the early 1980s was an avid fan of the original Apple II game by Doug Smith. Here's the Spoonbill Software version. For those of you who are not familiar with this game, it is an action / puzzle game combining quick reactions with logical reasoning. You progress from level to level by collecting the treasure chests and avoiding the guards. Your only defence, apart from your quick wits, is a laser pistol which you can use to dig holes to temporarily trap the guards. When you have collected all the treasure chests on a level, you must climb to the top of the level before proceeding to the next level. Some levels are more action than puzzle, whilst others are more puzzle than action. The 150 levels which came with the original Apple game are here, plus the 50 levels from the later Championship Lode Runner and a bonus set of 150 levels by the Lode Runner master, Fred Pence himself. 

In addition, you can save a game and resume the game later, record your achievements in the High Scores table, design your own levels, and organize levels which you have created by rearranging them or deleting unwanted ones. There are lots more goodies.

Minor version 1.0a includes 4 new level map sets, Quickies, Hyper LR, CWG Contest and LR Pics - 441 new levels to challenge you!

Minor version 1.0b (June 2005) includes a further 4 new level map sets, French Screens, LR Fan Book, Big Red Apple, Fujionkyo LR - 385 new levels. That's a total of 1,176 levels to challenge your ingenuity. These additional screens have been assembled by Fred Pence from various sources around the world.

Minor version 1.0c (November 2005) includes 3 new level map sets, Apuroman-Korea, Australian and Scavenger. That's 280 more levels for you to solve. Again Fred Pence has been instrumental in gathering these levels from various sources on the Internet and converting them for use in Apple Lode Runner - The Remake. He has also tested all of the levels to ensure that they are all possible to solve.

Minor version 1.0d (April 2006) includes 9 new level map sets, Bug News, English Screens, Freds Screens, Hozanban, LR OnLine, MAC LR, Miner (Pre-LR), NEC Lode and Yamamoto. That's an amazing additional 930 levels! This should be enough to keep you happy for quite some time. All these additional levels have, as usual, been tested by Fred Pence to ensure that they are all possible. An interesting inclusion in this release is the level map set entitled "Miner (Pre-LR)". This contains the 20 level maps from the forerunner to Lode Runner which was also written by Doug Smith and called Miner. 

Minor version 1.0e (September 2006) includes 7 new level map sets, Asimov-net, Big Red Apple 2, Chic, Hodge Podge, LR Maniac, Student Screens, and Vogel-Mullen, and one modified level map set, NewFL (a modified Freds Lode). 

Minor version 1.0f (January 2007) includes 7 new level map sets, C64 levels, Checkmate, Gold Runner, Gold Sprinter, Super LR, Web Screens and Marcs LR. 

Minor version 1.0g (May 2007) includes 7 new level map sets, Level King, This N That, Fatman, Snowy, LROL100, Turborgr and Panda Craze. 

Minor version 1.0h (May 2009) includes 9 new level map sets, Level King 2, Marios Tricks, Mini Level King, More Stuff, My Lode (Ferrie), Panda Alphabet, Peter Ferrie, Revenge of LR, Spectrum ZX. With the addition of these new level maps, it brings the total levels included in Apple Lode Runner - The Remake to an amazing 5750 levels!!!

 How to order

 

Apple Serpentine - The Remake 2.1  Requires DirectX 

Released November 2003 (1.6 MB)

   

This is a major upgrade to Serpentine 1.0. It introduces a new ORIGINAL game mode which plays as closely as possible to the original Serpentine as implemented on the Apple computer. The screenshot on the left is from Apple Serpentine - The Remake and the screenshot on the right is from the original Apple version of Serpentine.

The release of Apple Serpentine - The Remake has provided the opportunity of fully integrating the rather fragmented offering in Serpentine 1.0.

Apple Serpentine - The Remake now contains:

A fully integrated Level Organizer.
A fully integrated Full Screen / Windowed option.
MIDI music files to provide background music.
New ORIGINAL mode of play which follows as closely as possible the rules and scoring of the original 1982 Broderbund game.
All the original Level maps by David Snider.
The algorithm which computes the snake return path at the end of the level has been completely re-written and optimized. The snake now always returns to its home by the SHORTEST path in JUNIOR, EASY and HARD game modes only. The original non-direct algorithm is retained for ORIGINAL mode in keeping with the behaviour in original Apple game.
A choice of several different wall designs for the mazes, one of which, Magenta, is most like the original Apple ][ walls.
A choice of several different colors for your Player snake and the Enemy snakes including the original look snakes from the Apple version of the game (see the screenshot above).
A slider to set the Snake speed and PLUS and MINUS keystrokes to change the snake speed during a game.
Comprehensive, completely integrated on-line Help.
Level Map Sets. Now you can have more than one set of Level maps. Any Level map set can be associated with each of the four game modes. By default, the release version associates the ORIGINAL Level Map Set with the ORIGINAL game mode and the MAGNOLIA Level Map Set with the other three game modes.
Play the supplied levels or invent your own levels in the Level Designer.

You'll also find many other things have been tidied up.

I think you'll like the new look Serpentine!

How to order

How to order:

Send your request to Ian Humphreys (together with your full name and country) at: games@spoonbillsoftware.com.au

e.g. My name is John Smith from Utah, USA, please send the following games...

IMPORTANT: Please allow up to four days for delivery.

Please feel free to tell us what you think of our products. We always welcome constructive comments and any suggestions for future new games or other applications. And when you talk to Spoonbill Software you are talking to a REAL person, not a computer program.

If you have any problems with installing the software sent to you please contact us via e-mail at the address below.

support@spoonbillsoftware.com.au

 

 

Send mail to webmaster@spoonbillsoftware.com.au with questions or comments about this web site.
Last modified: July 16, 2010